Demo Scene
A ready-made stress-testing scene is included with the plugin. It helps you understand how different types of loads affect the operation of Scalers.

Stress Generators
Two sliders are available on the scene control panel:
- CPU Load (Physics): Generates hundreds of physics objects. Utilizes an optimized swarm intelligence algorithm (Boids) with
Collider.ClosestPoint. This load simulates heavy game logic and physics. During FPS drops, the system identifies a CPU Bottleneck and engages the appropriate Scalers (e.g.,Physics Step Scaler). - GPU Load (Overdraw): Spawns thousands of semi-transparent "glass" objects. Simulates a GPU Fillrate shortage. The plugin detects a GPU Bottleneck and begins reducing screen resolution, shadow quality, or draw distance.
For URP Users
Materials in the demo scene are configured by default for the Built-in Render Pipeline. If your project utilizes the Universal Render Pipeline (URP), unpack the package located at:
WebAdaptivePerformance/Demo/Import Me (URP).unitypackage. This will automatically update the demo scene shaders for URP.
